A game that's packed with cool features like...

  • Randomly generated dungeons based on your files
  • Randomly generated items
  • Randomly generated crafting recipes?
  • Even randomly generated quests!
  • Being a not really fresh take on the genre
  • The ability to play with one hand with a beer in the other
  • Full tablet input support while not being available for tablets
  • and a not try-hard personality

What could it possibly be about?

Available Now on

About the game

[root@craft ~] man craft

C:\raft

Join our human adventurer on an adventure! Is this adventurer even a hero? Is he even actually an adventurer? Who cares? Not the Crafting Goddess Joann, apparently! All she wants is a slave to make crap for her, and that slave appears to be this poor soul. I guess now that he's been chosen by a trans-dimensional entity to do some kind of bidding he doesn't really have a choice of sorts.

At least there's some fun to be had as he traverses the dungeons generated from your old high-school reports and questionable collections.

Wait a second, did I just say old high-school reports?! They have value now?
You sure bet!

You'll have to delve deep into your hard drive's dungeons to create the list of items the goddess has bestowed upon you to create. All the dungeons are randomly generated from the files that you select on your hard drive. Bigger files create bigger dungeons and different file types determine the kinds of loot you can find in each. Items, recipes, and monsters have generated names with randomly selected comedic, and occasionally offensive, adjectives attached. Even the requirements to make the crafted items are random! And the quests? They're madlibbed spam emails from the creator's inbox, because what's more disgusting than having to read through your spam.

Who cares if any of this makes sense?! Obviously not the guy who developed the game!

C:\raft is a parody rogue-like made with original planned development time lasting a week in order to show a demo at TooManyGames 2014 in Philadelphia, PA. It has been expanded as a research project designed to balance a tedious experience into an enjoyable one.

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You read it all, now get to crafting

Screenshots

*Not all screenshots represent an accuration depiction of the game in its final release state. Most I took while developing the game and I'm too lazy to update them. Don't worry, though, there's not much one can really change when making a rougelike.

Purchase


Download The Build That Started It All



Beta System Requirements

Video Card Supporting OpenGL ES 2.0
JVM Java 1.7 or higher
CPU AMD Athlon X2
Memory512mb

Graphics, Programming, Project Lead

  • Nicholas Hydock

Ideas, Suggestions, Emotional Support

  • Patrick Flanagan
  • Matthew Hydock
  • Andrew Hoffman

Additional Support and Testing

  • Ian Keefer
  • Tyler Dalious

Sounds Available on FreeSound.org

  • timgorml - 8-bit hurt1, 8-bit coin, 8-bit shimmer, 8-bit bump
  • deathbygeko - boss fight
  • hgavin - Whoosh.wav
  • Dymewiz - footsteps (snow)_02.WAV
  • Phil25 - Stone Steps
  • ceberation - Footsteps on leaves.wav
  • aglinder - Footsteps Dirt 02
  • FableVision_Studios - Sandy Footsteps (foley)
  • Koops - Page_Turn_24.wav
  • Also featuring sounds recorded from Sonic & Knuckles

Currently Featured Music

Previously Featured Music

All content in the commercial version of C:\raft is licensed under Creative-Commons BY or other permissive licenses. Previous versions before the commercial release may feature content that is licensed under Creative-Commons BY-NC.